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LordTheNightKnight said:
kitler53 said:

sounds cool but expensive ... even if nintendo is researching this my gut feeling is it won't be ready for 2012 at a cost effective level.


I agree. And what parts of a game would it be practical? On an FPS, you might trick you finger into thinking you are feeling a gun, but what about an explosion? And how would you know what a magic spell feels like? And would you want to feel a would?

Gaming is about having fun, not trying to fake reality.

well, i guess in my mind i would equate it to rumble.  not exactly needed and not all games use it but in a few cases the feedback really adds that something extra.  so while cool, if you can't implement it cheaply you shouldn't do it cause most games really won't see a substaintial benefit.

also, the idea of the tech sounds limited.  i mean, can they really simulate the feeling off all things or does it just go from smooth to rough.  i kind of doubt this tech can really simulate "furry" for petting cat/dogs in a nintendogs game.  but maybe i'm wrong, i can't say i've never heard of this tech before.