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Well socom 4 did 182,000 in the americas, and 16,000 in emeaa. I find it funny how the " new " socom fans were saying that s4 would easily do a million because it had single player, co-op and multiplayer and that if socom confrontation could hit a million ( even though it took it 2 years with a price cut ) with online only than socom 4 would easily do it. These were the same people that said that they couldnt wait for the reviews and sales and predicted that it would do 450k its first week and do 2 million by the end of the year and get a 80 on the metacritic. Then when socom 4 doesnt hit sale expectations, metacritic expectations, then all of a sudden its the good ol " well its a fun game and i dont need reviews to tell me that and reviewers are biased " excuse to why it didnt reach expecations. Its funny how they use the psn outage as an excuse to ( even though socom is meant to be played online ) but then before the outage happened the fans were trying to say " oh the single player will definitly help boost its sales ". Which looks like it didnt even do that and got hit hard on reviews for the sp. So what the next excuse now to why it didnt sell well? and dont even give that psn outage a reason because socom 4 had more than enough time to get sold and played online before the outage, it had 2-3 days and within those 2-3 days it only hit 79,000 players online? versus to where the older socoms alone hit 100k online on the first day kz3 hit about 200k on the leaderboards on its first day and had 500,000 players on the beta. The bulk and majority of game sales come in the first week and then after that the upcoming weeks are the legs that maintain it. Hell the first couple days are crucial as for the fact most of them get midnight releases and people that preorder it are most likely going to pick it up asap. So whats the next excuse?