By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kwaad said:

The models are all blocky, the maps are really low polygon, and the textures are not up to snuff. 

You're saying the textures in halo 3 aren't up to snuff, yet praise the blur fest that is RFOM. The sad part is, RFOM does have high rez, nice looking textures - but if you step away 5 feet then all this detail is lost as things turn into a muddy mess.

Kwaad said: The x-box is basically a GeForce2, while the 360 is basically a 7800.

Quote of the year. You really have no clue what you're talking about, do you?

 

And I could swear that you threw a fit when people critized Resistence and Motorstorm for looking just like lest gen titles. If I remember correctly, you said both had to be seen in HD, and in motion for us to fully absorb the graphical wealth that only the PS3 can deliver. But by your own account you haven't played Halo 3, or apparently seen an HD gameplay video. Double standard much?

Halo 3 has one of, if not the most, advanced lighting engines ever put on a console or PC game. Ask anyone who has played the beta and they'll tell you that the HDR is very natural, the lighting on the characters is subtle but gorgeous and the overall effect is impressive. I thought that you, of all people, would be impressed with a technical accomplishment that results in better graphics.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"