| Onyxmeth said: The problem I've had with Star Fox is how different the multiplayer is from the campaign. You effectively change it from an on rails game into an Ace Combat type with free movement, and that's simply not why I play Star Fox to begin with. In keeping with the spirit of things: Dual cockpit Co-Op: Someone controls the ship with the Wiimote held sideways, the other aims and shoots. Dual ship Co-Op: Occupy the same space and try not to bump into the other ship as you play |
Dual cockpit would be sweet. I would suggest doing it like the cobra from battlefield 2 where the driver could also fire a weapon but the passenger would have more mobility to shoot all around with a different weapon instead of just firing the way the Arwing is facing. Co-Op campaign like this could be cool as well. Not sure how you'd balance it with all of the extra firepower, but I'm sure they could get creative.
"Some of you are thinking that you won't fight. Others, that you can't fight. They all say that, until they're out there."
--
PIKMIN FAN CLUB MEMBER







