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Transitional periods are always rough. If Wii is "dying," then GameCube was already a worm-eaten corpse by the dawn of 2006, let alone the eleven months Nintendo had to keep that corpse at least partially palatable, and the case was very similar in 2001 with the N64

Plus it must be stated that just because Nintendo's making a more powerful device doesn't mean it won't be price-competitive, the swing of technology over time means that they can handily launch something that both meets the power-hungry 3rd parties' demands and is still cost-effective and still outpaces the PS3/360 by a solid margin. That's not a shift in focus, it's a matter of tech

Nintendo's strategy right now seems to be very similar to that of their strategy in the SNES era, which while bashed as some by an era of decline by certain elements hereabouts, also saw the strongest software support (both first and third party) from any Nintendo console ever

The bigger question is how Nintendo's internal studios will pick up the slack. What sort of games are they cooking up and how (or will) they make the consoles shine?



Monster Hunter: pissing me off since 2010.