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sieanr said:
The way they plan on implementing online 60 players sounds badass. The whole idea of a small squad you can easily work together with, and with your own specific goals sounds very cool. I just hope they make sure the class system is well implemented and worth while since that is something that can go wrong very easily.

Co-op having its own campaign kinda worries me. On the one hand it should be theoretically best since you can custom tailor the level design to both types of gameplay. I just hope they don't half ass co-op with a shorter campaign, and I wonder what sort of technical cuts they'll make.

Also, interesting that they seemed to have redesigned the chimera.

Oh, and it looks like this just killed killzone.

 The multiplayer sounds a lot better than the first one.  The first one was a bit too fast paced for me, and I could never get into.  It seemed too focused on reflexes and too little on thinking.  Although, I only played it once or twice.