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Jumpin said:

I think the missing launch games and the severe lack of features promised: Netflix, 3D Nintendo channel, Virtual console, etc... are why no one wants to buy it right now. It needs more than a port of a remake of a 3 year old game and Nintendogs in order to show people how interesting it is. Maybe if it launched with Avatar as a movie, and Star Fox 64 in 3D using the spot on motion controls to aim, people would be able to show their friends the potential. Right now, nothing is nearly as impressive as the stuff shown at trade shows, so the general public is not seeing the impact.

For example, why are they STILL releasing 3DS videos to the Internet, and not actually to the 3DS so we can view the videos in 3D and show our friends and co-workers? That doesn't make any sense to me, and seems very foolish from an advertisement perspective. It's like skipping out on the coming attractions at the theatre, and instead just showing short previews on TV.

Only the most die-hard Nintendo fan would deny that the launch could have started with more of the hyped features intact.

The 3DS and DS network stores aren't up yet. The Download Play icon/menu system may as well not even be installed as of now as they don't access anything. No internet browswer. There's no 3D video service to speak of, only a single music video to show the potential.

While there will always be those who just buy it because it's there or because it's new or because it's Nintendo, generally speaking most sensible people only buy something when it does or plays something they want now, not in 6 months or a year or whenever.

Street Pass works, it plays a handful of 3DS titles and takes low res 3D photos and that's pretty much what you get today for $250. Sales reflect accordingly. Expect sales to reflect accordingly as more of those features are online and the library expands to include solid games that are not available on other platforms.