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Feniris said:

I disagree. 

The real issue here was development time. 

They made a launch title, then a new Ratchet, then a sequel to the launch title and then a new ratchet again.

That was four years in a row.  They also put out a downloadable title during the same year as Resistance 2. 

Resistance 1 suffered from usual launch title drawbacks for Playstation systems.

The Ratchets by an large have been inferior to the PS2 ratchets IMO,  storytelling has been their only true improvement.

Resistance 2 suffered from development time.

Each title Insomniac came out with looked to me like they needed to put another year of development into it.  That's all.  Their most complete game was Tools of Destruction, and even then it was a big rehash of the successful formula already long in the tooth soon after Up Your Arsenal's release. 

So, while Resistance  could have been a succsessful franchise in terms of quality, it suffered from a lack of oversight on Insomniac's part. 

 

 

That's a possible explanation. We'll see later this year.