gumby_trucker said:
I can think of a hundred things I'd rather have the developer/publisher spend their time and money on than effing ground textures... You sure you're not in the wrong thread? |
I should add that ground textures have a lot of area to cover. This is something I've seen in loads of games. The characters have the best texture resolution (as in smallest texels) and best effects, and the ground has the least. Unless a lot of resourses were held back from everything else to make the ground just as good, the ground gets the sacrifice, due to spreading out.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs