RolStoppable said:
That's the best example you could come up with? It's not hard to imagine what Epic Mickey would have been like with a second analog stick that controls the camera: exactly the same game. The problem of EM was that the rotation speed of the manual camera (controlled by the d-pad) was too damn slow. That's not a controller problem, that's purely a design problem that could have easily been rectified by adding an option to adjust the rotation speed like many games already incorporated before. |
The problem with Epic Mickey was that it just locked out the camera controls on you altogether way too often. Having an extra stick wouldn't have fixed that, and conversely they could have fixed that with the tools they had (though i had similar complaints about Galaxy's camera. I mean Mario 64 itself had a freer camera, and relied upon the C-pad)
Monster Hunter: pissing me off since 2010.