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RolStoppable said:
naznatips said:

If you mean the controller, we need more touch screen games. Touch screens are an underutilized tech, and poorly at best on the iOS devices because they just try to turn them into controllers. Touch screens with real controls in addition equal better and more interesting use of the touchscreen. Also, I would expect the system is designed for multiple control schemes, since it's Wiimote compatible, so I wouldn't worry about a "control downgrade."

Personally, I'm a graphics whore, and quite comfortable with touchscreens, and dual analogs. Imagine how much less Epic Mickey would have sucked if you had another joystick to actually control your camera. I'm all for the option of not depending on auto-cameras in my games ala the Wiimote when the autocameras fail. 

That's the best example you could come up with? It's not hard to imagine what Epic Mickey would have been like with a second analog stick that controls the camera: exactly the same game. The problem of EM was that the rotation speed of the manual camera (controlled by the d-pad) was too damn slow. That's not a controller problem, that's purely a design problem that could have easily been rectified by adding an option to adjust the rotation speed like many games already incorporated before.

The problem with Epic Mickey was that it just locked out the camera controls on you altogether way too often. Having an extra stick wouldn't have fixed that, and conversely they could have fixed that with the tools they had (though i had similar complaints about Galaxy's camera. I mean Mario 64 itself had a freer camera, and relied upon the C-pad)



Monster Hunter: pissing me off since 2010.