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RolStoppable said:
spdk1 said:

you've muisunderstood, I used to like Malstrom, but he is a broken record.

 

The contradictions are my entire point, he whines to whine, and hes always at odds with himself, he wants to make himself "at odds" with the common tendencies of his readeership.  so when everyone was crying foul about nintendo losing the hardcore audience he stepped in to talk about their new startegy, then when they started to put out some true "hardcore games" as per the blue ocean startegy, he bitched about them being too hardcore (as with Metroid). I'm a bit outspoken about my dislike for this guy, as I feel that he is a character made up to piss people off.

Now this is even better. You don't understand what is being talked about and that's why you draw wrong conclusions. MOM does neither fit in with blue ocean strategy or disruption, because it doesn't obey the same rules as what made the Wii successful.

The goal of a game like Metroid would be to move gamers upmarket, but that has to be done by following the values set by the Wii: remove the bloat, focus on solid gameplay fundamentals with easy to understand controls and build the game from there. MOM is the exact opposite of this, that's why it has been under constant criticism. It injected more bloat than ever (over 100 minutes of cutscenes) and said "screw it" to the gameplay fundamentals and a control scheme that would make sense. The result was something that Metroid fans like to pretend never happened and the sales speak for themselves.

EDIT: As for your reply to me: His blog would barely see any updates, if he only talked about business strategies as nothing much happens once a generation is a couple of years old. You shouldn't take his opinions on games too personal. 

If we're going to have this argument again, so be it, but the only bloat in Other M's case were the cutscenes, as all they did ultimately was detract from the game in one way or another, but i maintain that the control scheme and the gameplay elements were set up with streamlining in mind, and i cannot see any reason why the opposite could be argued.

Other M's control scheme is exactly the right direction to go in if you want to put the gameplay values of 2D Metroid in a 3D space. That was one thing Other M did almost perfectly (i would debate the sensitivity of having to point at the screen, which could be alleviated by holding a button for when you intended to flip into first person mode)

And the whole point is that he let Other M hate monopolize is blog and monopolize his distaste for Nintendo. Metroid has always been a third-tier franchise as far as sales go, and he was wrong to argue that the game was so significant in the big picture, just as he's pointedly wrong that every game Nintendo releases has to be a system seller. So long as the games are profitable and system sellers exist, there is no crime in that, from a business perspective



Monster Hunter: pissing me off since 2010.