noname2200 said:
Only a month old, and still not getting any love. |
That game does look fun. But its on a brand new platform (low sales) and frankly, there have been many games like it before. Heck I can play a similar submarine flash game over at orisinal.com.
I'll probably get it when I finally get a 3DS. But its not exactly revolutionary. I'd actually say games like Kirby's Canvas Curse and Ouendan that came out within the first year of the original DS are more unique. Nintendo needs to come out with something like that which can make the 3D aspect unique to the DS.
Mr Khan said:
What Zelda needs is something that crosses the three different schools of design we've seen: the action and exploration-oriented old school Zelda, the puzzle-oriented DS Zeldas, and the more richly developed 3D titles |
On that topic, I think the 3D titles have plenty of focus on action and exploration. I just think they are stuck in a rut. I mean, look at Twilight Princess. No one can say its not the biggest and most content filled Zelda out there. Problem is, because there's so much content, it breaks the flow of past Zelda games. And most of the extra content didn't change the game, only extend it. Instead of having short bits of dialogue followed by hours of epxloration and dungeon crawling, its more like an hour of dialogue, followed by an hour of riding your horse, an hour looking for bugs, then another hour getting to the dungeon......its just too big.
While many series are getting penalized for not having enough content or being too short, some series should scale back, like Zelda.