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The trick is to make the editor accessible. A LOT of old computer games had editing options of one form or another, but few games on the PC and pretty much NONE on the console give you the tools necessary to really do it right.(RPG Maker isn't exactly accessible to the casual market)

That's where LBP is unique. It's not just the editor, it's how the editor is implemented and how it's almost seamlessly integrated with the core platforming gameplay. I haven't EVER seen an editor like the one in LBP used in a console game. The closest thing to it is Spore, but Spore isn't a platformer, and the editor isn't as seamlessly integrated into the core gameplay as it is in LBP(at least from what I've seen)