By using this site, you agree to our Privacy Policy and our Terms of Use. Close
richardhutnik said:

mantlepiecek said:

Mass effect 2 is not an RPG no matter how much you try to spin it.

What is the 90% of the thing you do in the game?

Yeah, shoot people and kill them gears of war style.

.... SNIP ...

It also has its own "biotic" powers like kinesis and another one whose name I forgot, but you can upgrade those with nodes as well. You can increase your HP with nodes, and the weapon upgrade is a LOT more upgradable in detail than anything in Mass effect 2.

Mass effect 2 is not an RPG. People thinking otherwise haven't played many RPGs or are just too loyal to Mass effect and think its an insult to think its not an RPG.

 

 

I am NOT going to just stand by here and have you SCREAM over and over how Mass Effect 2 is not an RPG, which then would cause a game like Borderlands to be LESS than not an RPG, because the creators of Borderlands look to create a fusion of RPG and FPS.  And yes, Borderlands fits that.  And if it does, then Mass Effect 2 is even more so an RPG.

First, outside of Tetris, about EVERY videogame is an RPG of sorts.  You PLAY A ROLE that is not you.  In Mass Effect 2, you played Commander Shepard, and it is your job to save the galaxy.  You also leveled up and gained proficiency in weapons.  The game was gun focused.  And you did other things also in the game besides shooting.

And there are character classes, three basic versions, and six overall that mixed the two.  And they impact things differently. 

Your hatred of Mass Effect 2 is blinding you to the reality it IS an RPG.  You may ended up hating it, and saying it stinks, which is fine.  You may also say it falled to deliver a real RPG experience, while succeeding in other areas.  This is fine.  But to say it isn't something, when it is, is flat out wrong.  It is an RPG.

No one is screaming. I like how you assume I hate Mass effect 2 as well, quite amusing.

Playing a role of a person does not equal RPG.

There's a clear difference. Making your OWN role in the same game is what an RPG is. No other game has been called an RPG when there is not much elements of RPG to it. You play as commander shephard, so its an RPG now? So Uncharted is an RPG because I can play the role of Nathan Drake?

Nope.

Weapon development is very limited in Mass effect 2. Even more limited than Dead Space. Armor development is also more limited than Dead Space. You gain illusionary points after completing levels so everyone who plays the game gets equal no. of points at the end of the day, so everyone is playing the same role in this game. The 4-5 stuff that you can upgrade is also very limited, and Call of duty, dead space all have a lot more upgrading available.

There is nothing called as a "traditional" rpg and some different kind of RPG. RPGs basically mean everyone plays their own role, in short a lot of options available so out of 100 people all of their skills, weapons, armors, level etc vary even though they have completed the game. In case of Mass effect 2, that never happens.

Heck if it was at least as upgradable and customizable as Dead Space maybe it would have been possible to call it an RPG, but its not.

There is another example of a game that has RPG elements, that has better RPG elements than Mass Effect 2 but doesn't call itself as "RPG": Infamous. This genius game has two endings, several powers that you can get unlocked over time but you can choose whether or not you want to upgrade them, you get XP points for killing enemies, completing missions and using stunts. Using these xps you can upgrade your powers. There's also negative karma powers and positive karma powers, both are different so the way you play the game actually has an impact on your strengths. You can collect blast shards throughout the city to improve your "ammo" count.

Even that game is not an RPG but a sandbox super hero game. What classifies Mass effect 2 as an RPG then? Just because its predecessor was an RPG? The small tiny-tweeny RPG elements in Mass effect 2 can't make it an RPG, it has to be a full-fledged one.