Slimebeast said:
I agree with you 100%. Thats the mistake I think Bethesda made with Oblivion, they made bandits and other creatures appear even more leveled than they actually were by equipping them with elite gear. Because almost no creature in Oblivion did level just as fast as the player character, they always lagged behind you more or less (except for a couple of important bosses that they tried to keep very hard regardless of your level). Their basic level scaling was smart and well balanced, since it was exactly balanced like your example. So conclusion is, which many people now don't want to realize is that level scaling is still a good and in fact essential thing for overall game balance in an open world, it was just a bit poorly managed (and presented) in Oblivion. |
Ah, I didn't realize that's the reason Oblivion was so annoying. The creature might be a lower level but they've decked them out with weapons and armor to adapt to the player level.
That's just dumb and I really wonder how the fuck that got through play testing.
I'm not against level scaling in open worlds at all, I just saw Oblivion's example of it and hated it. Nothing is too hard and nothing is too easy. That's a bad game formula because you end up just coasting along with no peaks and valleys (and therefore, suspense).

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