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Gaming - Loading times... - View Post

Munkeh111 said:
twesterm said:
Pjams said:
Tizona said:

It is odd that it seems like we haven't made much headway against the scurge that is loading times in the last couple generations. Obviously for those of us that grew up on cartridges, it's a hard pill to swollow when loading starts to actually interfere with the flow of a game, especially a good game. A few games have done a  good job masking load times as other actions in game (Metroid Prime always come to mind), but even then I hope developers and the Big 3 are actually working on ways to reduce or eliminate load times in the coming generation. Knowing our luck, they'll be longer or you'll have to be the "short load time" DLC or something equally as backward.


Most of the PS3 exclusives have little to no load times. 

It has nothing to do with the PS3, I promise you, it has to do with how the game is setup.

Take Uncharted for example, the reason it appears it has no loading screens is because when you die and reload a checkpoint, they smartly just store off the positions of all the persistent things in the world (ammo, bodies, etc), depsawn all the enemies, and warp the player to checkpoint.  It takes seconds because they unload nothing.  They really don't have to worry about physics objects states because there really just aren't many.

When the game is actually doing a load, it is being hidden by movies (pretty common thing).

Now, if you start Uncharted and then load a random chapter that isn't preceded by a movie, you'll notice a load time as bad as some of the worst games.

Like I said, nothing to do with the PS3 at all, it had to do with how they set the game up.


With Uncharted, you need one initial load and that is it. I am 90% sure that it doesn't load behind cut scenes, as I have skipped them quite frequently without needing to load, after that initial load up

Actually it has everything to do with the PS3. It's just that most multiplat developers don't take advantage of the SPUs. This additional processing architecture allows devs to load upcoming events in the backgorund. Thats why most Sony exclusives have little to no load times. 

And while they do use cutscenes to smooth the transition from scene to scene, almost all of these can be skipped with little to no load screen behind it.

And by most I guess I mean Uncharted, Killzone and God of War. But these games show what the PS3 is actually capable of.