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Packie said:

You know what, as much as I hate to say it but the sequels that followed God of War were really unecessary. I'm not arguing whether they're good or bad games but if you look at the first God of War from a narrative point of view, it was really a well written, self-contained story that didn't need a sequel.

The entire adventure was about Kratos trying to find redemption from his sins by going through one last task by killing Ares. In the course of the game, you see Kratos' rise and fall into his current state and you slowly learn why he's such a violent asshole. By the end of the game, he looks back at all his mistakes and regrets and then decides to kill himself because the nightmares and memories of his past will never stop haunting him. It was basically a greek tragedy done right.

P.S: I highly recommend watching this video for an interesting analysis on the God of War series

 

I agree with a lot of the things you've said... however i think GoW 2 was an excellent game. i mean okay some things couldve been done better and time travel dosent fit in Greek mythology, but i think it was a compelling story that was excuted well.

about the whole redemption angle, this really shouldve been in GoW 3, and the story shouldve come full circle in GoW 3 imo. GoW 2 was more of an Empire Strikes back type thing, where everything gets crazy. Kratos shows some form of compasion for what hes done when we fight the Kraken and he thinks hes speaking to his wife, etc.

i think while GoW 2 was a bit inconsistant with GoW 1, due to directional change, it was a good game and the problems couldve been corrected when the story came full circle in GoW 3.

by the way GoW Chains of Olypmus and Ghost of Sparta feature imo excellent scriptwriting, storytelling and gameplay. and for whatever reason that is, the character does have a very 'tragic' evolution in both those games.

i only wish they were on PS3, because imo - aside from the titan battles, they were better games than GoW 3. which i also think suffered from inappropriate allocation of resources. i mean spending time and resources to animate a rock wall isnt good time management, when they couldve designed more areas and had average looking rock walls.