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OriGin said:
twesterm said:
OriGin said:
The problem with this game (though I have not played it so I cannot make final judgement) is the complication.

It's way to complicated for the casual crowd that it is aiming towards (the physics are confusing and annoying and way too realistic for a cutesy platformer even to me as a seasoned gamer).

For a game to be successful with the casual crowd, it needs to have a simple interface and no long drawn out system to create levels.


Actually, a casual game does not always be simple. Madden is one of the most casual games out there yet it also has the most complicated control scheme of any game out there. You have a completely different control scheme for passing, running, offensive tackling, defensive tackling, rushing, kicking, and I'm sure there are more. Each one of those control schemes uses every button on the controller and it's insane for even the most hardcore of games.


Yeah, but that's madden and it's casual because it's a sports game.

In Europe and Australia, Fifa is simple as cake and is popular as hell because it's casual.

For the type of game that it is it way too complex for a casual audience.

That is what I mean.

A great example is Super Mario Sunshine, the controls became much more complicated in that game and it turned away a large amount of casual gamers.


 I still disagree.

Firstly - I'm not saying this game looks bad in anyway, I want to play it!

I just don't think it's going to be big because it's too complicated for the average user.

Maybe my control example of Mario Sunshine is a bad example (that game still sold a lot compared to what I think this will sell).

It's complicated by design, at this point in development it seems complicated to make the characters get to an area, and especially if you're playing with someone who isn't quite 'capable' it will become very, very frustrating.  I became very frustrated just by watching the game being played by the Sony reps because they weren't very good at playing the game.

The complication is in the 2d but 3d blocks (you move backwards to get onto the other blocks) that complicates things and will turn 'new' gamers off playing the game.

I guess I can't argue my point properly because you're not understanding what I mean by complicated.

It's the difference between design philosophies on Wii and PS3 in general.  If Nintendo made this game they would try and do it with two buttons.  Reports about the controls for this game involve both analogue sticks and most of the face buttons (during character and level creation etc).

Joysticks are complicated for new and casual users enough (we're probably mixing our lines of what we think about a casual audience is) as it is.

Madden is a Casual Gamer's game, but this is supposed to appease a very casual non gaming crowd.

I just believe that this will end up being a Core gamer hit and will not broaden the market like Sony are trying.  I'm willing to put a sig bet on it.