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ethomaz said:

lurkerwithnosoul said:

 Well, that's a first for me. :p

You seem very diferent than me, because i've never fell asleep playing Bayonetta. How could i? The game is action non-stop. You die with ease if you just stand there, or if you just press one button to do your atacks. Also, if you pay no atention, you can't even advance in the game. How did you beat the pursuing scenes (like the lava scene), when you need to be well awake to take some fast decisions? How do you even activate the Witch Time if you pay no attention to the game? You will take a lot of damage for that.

After played GoW and Ninja Gaiden series on hardest difficult... Bayonetta is child's play... and you don't need thee Witch Time do beat the game (my friend got Platinum without knowing how to use), the Witch Time just make it more easy (there are no Witch Time  in hardest difficult... Climax).

And I played a different game because I didn't need fast decision any time... just use the most powerful sword and chop all the enemies holding triangle... the most powerfull enemy need a maximum of 3 hits in Climax (in others difficults needs just one).

I can make a video showing how easy it was.

Most time I died is when in the middle of cultscenne there are a button to made a action... but that just one time... in the second time I know the button and what to do.

 

What? In our first play, you can't desactivate the Wich Time. You really need it. And sure, i'll give you that, the game is easy to beat in the hardest difficult, but that's because you have better suport from the itens you get.

We're talking about our first runs with Bayonetta. You know, normal play, without that freakin cheap itens, without knowing the pattern of the enemies attack, how and when they will attack or appear, and without having the option to chose the Climax difficulty.

That's not a game you beat withou dying alot the first time, sorry. And that's not true because the game is punishing as NG2, it's because it's impredictable the first time you play it.

Btw, i don't want to debate this anymore. I'm pretty sure of my convictions, this game isn't boring. To me, a boring hack n slash game, is a game where you play with a slow character, with slow attacks, little combos or button masher combos, in a game filled with QTE, and with lots and lots of pre-defined paths, that you need always to climb, and sometimes use your whip or weapon to bounce around just to reach the other way... yes, you got what game i will call boring next. Effin Castlevania LoS. (Eh, ok, and God of War :p)