| OriGin said: The problem with this game (though I have not played it so I cannot make final judgement) is the complication. It's way to complicated for the casual crowd that it is aiming towards (the physics are confusing and annoying and way too realistic for a cutesy platformer even to me as a seasoned gamer). For a game to be successful with the casual crowd, it needs to have a simple interface and no long drawn out system to create levels. This game will not be a system mover - it will become a hardcore gamer hit however as the game actually looks to be very promising if you're capable of something like that. It may eventually sell over 1 million copies world wide, but there is no way it will hit 1 million in any individual territory. I'm willing to place sig bets on the line on this one. |
How do you know it is complicated? Have you played it? Do you know what's its control scheme is?
Opinions are one thing but I really don't see from what's been released so far how you can make this conclusion.
The simplest thing in the world can feel complicated if how to achieve your goal is not clear, and the most complex thing can seem simple if its clear how to achieve it.
Plus, for a comparison to LBP I look at the massive uptake for Garry's mod for Half Life 2 (a mod so good Valve were able to start selling it) which basically allowed you to use the Half Life 2 engine to build stuff, stick stuff together and just have fun with physics - it was a breath of fresh air that showed that people do enjoy exactly the kind of pleasures LBP seems to offer.







