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A well-made platformer is about far more than just jumping. Anyone can make a game where you jump from platform to platform; it's not very hard at all.

Creating good levels, on the other hand, is extremely difficult, especially if you want the player to stay interested in more than five minutes. Nailing the gameplay mechanics isn't easy either.

 

Anyway, I love platformers (mainly 2D ones) because they are fun as hell. Pure awsome funiness.