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IamAwsome said:

BOTTOM LINE: Console ports that sell for under $15 will probably get the attention of up and coming gamers. The games themselves will only get better as the hardware gets better, so if Nintendo wants to stop the iPhone takeover, they need plenty of innovation. Fortunatly, Sony realizes that the iPhone takeover is happening and brought in Marcus PSP.

I have to say personally as a consumer who most definitely buys more games than typical, when it comes to portable games, unless it's a major release, I won't pay more than $20 for a retail portable game these days because of iOS.

I see no reason why NGP or 3DS games can't be downloaded and priced like PSN/Wii Ware games and offer the same play value.

Unless a portable game has close to a two year production pipeline and significant resources clearly went into the development, I can't justify paying $30-40 for something I'm only going to be playing sporadically anyway. Not with the selection of games in the AppStore.

And a sub $10 DD game does not equal a throwaway/shovelware title either.

It's not necessarily the platform or even the hardware at issue here; it's the primary method of distribution and the pricing.