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I'll admit I enjoyed my playthrough.  Has that Duke Nukem appeal with a punk dialogue in it.  But unfortunately the game is extremely shallow.  And when I mean shallow, I literally mean shallow.  It's fun to take a dip in the pool of blood and gore, but you quickly realize it doesn't have a deeper end and you come out. 

Now this isn't to say I didn't like it.  I loved the weapons and using them for their cool destructive purposes.  The story was interesting enough to keep me going and it had a decent variety in its progression.  The fault of the game comes from the reliance solely on the unique weapons.  Due to this it makes it a fun game that you play once and then really let it collect dust.  As we say in gaming once you do all there is to do in the game then it's time to shelve it.  Well unfortunately for Bulletstorm, doing all there is to do is experiencing each of the weapons.

Now after beating the game, it obviously lends itself to a sequel and I would love for them to give it another shot, but they are really going to have to take it beyond being just a demonstration of what you can do with a few cool weapons and work that into a full and complete shooter. 

There is a reason why Halo and Half-Life are considered the best.  You accept the invite into their world to play in the sandbox of weapons, battles, and enemies but you stay in the world because of the setting, story, characters, and atmosphere. 

But hey I still rated Bulletstorm pretty decently because I can respect a game that simply wants to be fun.  Not everyone has to be an epic.  But I do think for a sequel, they should focus on more ways to kill, more weapons, and more randomness that leads to unique ways to end battles and progress.  If the can keep the game feeling new everytime you play it then they truly have a winner on their hands.