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DeadEye said:

They could also add a second motion sensor so the 3D effect could move with the system so you don't lose the sweet spot (I saw this done with an app on the iPhone/iPad, something i anyway).

I think you speak about the game that simulate 3D view by changing the display by tilting the device (there are a game that did the same on the DS as Viper1 says). But in anycase the game the game is 3D the way 3DS display the 3DS. For 3DS even still image have dept, for the app you speak of on the iphone, the depth comes from moving the device.

For the idea to have the barrier adjust to the viewer, i don't think they will implement it becauce this add moving part: this will lead to more risk of breakdown of the device as also more battery consuption.



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.