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this has been known (at least to me) for a while now, but I haven;t seen any discussion about it on the site, and considering how many fans these guys used to have I am cautiously hopeful they are working on something for Wii and 3DS.

from the company website:

"

After the opening of the California-based studio, they continued to develop highly successful games for LucasArts Entertainment, based mainly on the two most popular franchises, Star Wars and Indiana Jones. While Indiana Jones and the Infernal Machine (2000) re-imagined the famous archeologist for the Nintendo 64, Factor 5 invented accessible free-flight action games with the creation of Star Wars: Rogue Squadron (1998). One of the most successful Star Wars games of all time, the N64 and PC classic launched a franchise: Star Wars: Rogue Squadron II - Rogue Leader (2001), a system launch title created by the team in only 9 months on prototype hardware, and Star Wars: Rogue Squadron III - Rebel Strike (2003) are heralded as two of the best and technologically most impressive games ever made for the Nintendo GameCube.

Meanwhile, the company's technical expertise led to the development of two Factor 5 exclusives: MusyX and DivX. MusyX, in close collaboration with Dolby Labs, brought high-quality 7.1 surround sound to a variety of Nintendo gaming platforms, while with the introduction of DivX Factor 5 brought the ultimate video-playback solution to the Nintendo GameCube. These were a direct result of a more than decade-long close collaboration between Factor 5's founders and Nintendo in hardware, OS, and tool development, starting with the Nintendo 64 and continuing with the GameCube, Wii, and 3DS.

In 2005, Factor 5 started an exclusive partnership with Sony Computer Entertainment which lasted for 3 years. They were part of Sony's PlayStation 3 hardware and OS technology team and held up their reputation of stretching the limits of any new system with the release of a key title for the PlayStation 3: LAIR (2007), the controversial first title on the Sony platform to anticipate and embrace the sweeping wave of change that motion control and other new input methods would bring to video games with the arrival of the Nintendo Wii and Apple's iOS devices.

In 2008, due to massive changes in the game industry and the unexpected closure of several publishers, Factor 5's studio in Marin County had to stop production on multiple major titles, resulting in a closure in early 2009. Factor 5's spirit of excellence though lives on in several new ventures by its team members, both in cutting-edge technology and design that have reached and entertained many millions of living rooms."

also, I don't recall the source, but there was definitely a job listing at factor 5 a couple months ago.

let the rampant speculation begin!



Until you've played it, every game is a system seller!

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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