I would like to point out 2 major interesting decisions:
1. Art Style: Splash Damage lead said he wanted it to be ultra realistic, but was presuaded for over exaggeration and more different style. And it looks great and fresh.
2. SMART: I would like to see this in action, this could do wonders for map movement.
3. 2 sides with equal moviation: there is no good or bad guys, both have equal points.
4. sp, co-op, mutliplayer intergation: I will be kicking it co-op first up then mutliplayer second. Having each mission as an Mutliplayer map is an interesting move, but that means that there is an greater variety in game types and map locations.
Of Course That's Just My Opinion, I Could Be Wrong







