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oniyide said:

@robzo100  oh i agree Ninty was trying something different. but there not above reproach either, did DKCR, NSMBWii and Warioland really need you to shack the controller?? all that crap could have been done with pushing a button, when it comes to tacking on motion controls, Ninty has to share some of the blame in their games too. IMHO the only thing ive seen that have really changed is the sports/mingame compilations, FPSs and exercise games. all other genres dont really benefit from motion tech that much. This is a jab at Wii. Move and Kinect have the same problems. motion controls will never be the norm because it cant support all genres, at least it wont for a while


I think DKCR does fall under what I said before - the franchise was built upon non-motion controls.  The rolling definitely was a little odd with the shake (though def. not horrible for me), and that is because that franchise used precise controls that only tactile button pushes could achieve.  So yeah I'll def. concede a bit there.  As for nsmbw, I actually won't concede because I loved the shake that gives you an extra boost, and I felt the jolt of a shake was much more precise for that kind of thing than a button push.  I really do, because that action is much more instinctive by nature than a jump, so i'd prefer something more intuitive.  Warioland was a very simple game that i didn't take seriously, not to say i didn't enjoy it.  I didn't mind the motion controls there cause that was part of the casual fun for me since I took it lightly.

But yes, it hasn't changed everything yet.  I wouldn't go as far/general as saying genres, but some style of games were previously built with non-intuitive, or less intuitive (cause a single button mash is still on the intuitive side) controls in mind - they wanted something more precise and systematic.  So when these style of games are forced onto a motion controlled platform then yes problems begin to arise.  But overall it will integrate nicely with some genres, and may inevitably end up creating new styles of games the same way that previous technologies bred their own unique styled games.