richardhutnik said:
The kicker here, in regards to luck is, just like buying lottery tickets, because you have very incomplete information, you don't know whether or not all the effort is in the right direction. With some tweaks Bulletball COULD end up being viable, and if a dozen factors or more, happened to break a certain way, which the developer or no one else can see, it COULD end up an Olympic event in the future. One just doesn't know here and can't tell. Again, it is back to luck. |
You're assuming that these are things which can not be predicted or understood ...
Game design is a learnable skill, and people who put the time and effort into learning it don't have to depend on "luck" to give them the inspiration they need. It is entirely realistic to believe that bulletball would be successful had the inventor spent the time to read a couple of game design books that are readily available on Amazon or in the Library, and started experimenting with the ideas contained in these books.
The first step towards success in an creative/inovative field is to copy the approach of other successful people and then (after you've mastered their approach) inovate and create your own works. As an example of this consider musicians, you will rarely find a successful musician who has not already mastered the works of most of the successful artists with their insturment in their genre.







