zarx said:
for most games it goes textures - polycount - effects tho some game rely more heavaly on different areas and effects are becoming more important But to say poly counts don't matter much is wrong |
THe poly count is what is used to just add in extra detail by shaping the character models. The more you have, the more detail you are able to sculp in. However, i can make a square have 30 million polygons but it wouldn't matter. Because i just didn't utilize the polygons at all. I just left them there. I would know, i took entry level character modeling class and what matters is how you use the polygons. Just having a lot doesn't matter much.








