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Midway said too that once they had their tools ready the PS3 version of their future games would be the leading one .

You people are a bit confounded .When you port a game with its code integrally to another machine its obvious it wont run perfectly and will have some issues .Confronted with those issues you can do basically two things ,one lower the amount of detail or graphical weight in the game for it to run flawlessly or second leave everything like it is and have the game having some serious frame rate issues .If you take some time to optimize the code you can get to a situation were the game runs nearly the same but has some minor changes and/or framerate problems and very concrete moments in the game.

Thats the lazy/comfortable/take it to the stores as soon as possible approach .

Then ,better developers can just spend some time optimizing the code and having very good results as in GRAW2 ,Colin Mc Rae DIRT ,Oblivion ,Stranglehold etc where the versions are just the same as in 360 when not somewhat superior .

The other way is simply not porting but developing both versions from the ground .Thats the case with Infinity Ward and COD4 and arguably Ubi Montreal and AC ,others in this scenario are Conan by Nihilistic and some others .In most of these games the games looks identical and even have edge on the PS3(better detail in AC ,more online players in COD4 ,etc) .

And theres one more factor to weight in all this .The programming tools .Its not a secret that the Unreal Engine 3 has been having some serious problems with the PS3 and that most games delayed are games running on said engine .Once Epic and Sony worked toghether and fined the engine for the Cell this has opened the gate for multiplattform titles to arrive as soon as the 360 version .Some games as Medal of Honour Airborne and Stranglehold that were delayed without a fixed release date saw another horizon once the UE3 was honed for the PS3 by Epic.Now most games shoulnt have any issues .And the Blu Ray and HDD on the PS3 plus the Cell processing power gives the PS3 some advantages ,the question is how and when will the third parties take the opportunity to use those .If we go after the userbase/sales approach as EA does probably theres a lot of time left ,but good developers are usually technology driven and they will take the PS3 as the main version and then port to the 360 .