thismeintiel said:
Even on those small screens, I can tell the difference. Much higher poly count in GOW3 compared to GOW:GOS. Texture are much better/brighter, less bland. And the AA and lighting effects are much better, as well. If one couldn't tell the difference, would there be much reason for the the 3DS to have better graphics than the DS? I mean flip it around and try to tell me that the graphics on the small screen of the 3DS don't look that much better than that of the DS. OR GBA compared to the GBC, for that matter. The truth is you can tell the difference, which is why both Nintendo and Sony are improving the graphics. And the leap from GOW on PSP to GOW on the PS3 is incredible. |
my point is that ghost of sparta looks like shit actually without dragging out 3DS games since we had some of this talk in a previous thread where I said the jump is about the same but means shit on a smaller screen with lower res when Capcom 3DS games look clearly miles ahead. but it's actually harder to tell on a smaller screen from 2 to 3 in the hands of an average user other than higher res textures and different lighting in which the textures won't get that kind of treatment on a handheld to start with. Oh and that 3D without glasses part does make a difference now that I have a 3DS, there is noway in hell I'm turning that off since it's just really nice without having to use glasses like I do with my TV as the whole glasses thing does become a bother at times, I personally think Nintendo made the right move with the 3DS, just need to wait for the games to come rolling down.
I mean if you really wanna be graphics whore about it, go PC, there is no place better to stretch your e-peen since mine is pretty decent size in my sig.
to your edit: I don't know your monitor size, I'm running on some 40 inch Bravia