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Doobie_wop said:
Nsanity said:
Doobie_wop said:
Nsanity said:

 

I mentioned both the character models and the animation, they are both important when determining how good some characters look, though I let animation go about three posts ago. My last two comments had nothing to do with animation. 

Oh wait, I see what happened, you read (or I wrote) something wrong and you got mixed up. 

Just ignore animations then and just answer the last question. If you don't think Killzone 3 has great character models, what game do you think does?

 

Character models are good in killzone 3 but you few others acting like they are leagues ahead of most games which is not true atn all and all answer your question which i think are good 

 

Uncharted 1 and 2

Bad Company 2

Spartans from Halo Reach

Kratos himself from God Of War 3

Alcatraz and every other main character from Crysis 2

 

Uncharted 2 maybe.

I just finished BBC2 not long ago and the character models aren't it's strength.

Kratos is the best in the business. 

Reach is weird because outside of cutscenes, you don't really get to see their faces. So when you can't see the faces during gameplay, then your left judging the armour and then you have something like Vanquish come along and it looks much better than the models in Reach.

Crysis 2 is a no. Gould looks ugly, random solider enemies look ugly, Lockhart looks ugly and Tara looks ugly. Alcatraz and maybe Barclay look good, but overall the character models are not what make Crysis 2. 

My list would be a little different:

God of War 3

Killzone 3

Heavy Rain

Assassins Creed: Brotherhood

Vanquish. The amount of detail in that suit is just ridiculous. No game involving armour even comes close.

I'm also sure that L.A. Noire, Gears of War 3 and Uncharted 3 will probably take a few spots by the end of the year.

Uncharted, Bad Company are defiantly good and believe it or not cut scenes in Reach are done in real time incase you were thinking i was making things up about killzone 3

The target polycount for our in-game characters is 10,000 triangles. For characters carrying large and/or complexly shaped accessories, we can use an extra 2,000. Human heads have a separate budget of around 4,500 polygons.

http://www.pixologic.com/interview/killzone3/6/