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Porcupine_I said:
trasharmdsister12 said:
osamanobama said:

there is virtually no difference between killzone cutscenes and the gameplay in visual quality (same goes for uncharted and god of war)

Actually there's a fairly noticable difference. The key is the lighting and shadows. The sharpness of shadows between the pre-rendered cutscenes in the Killzone and Uncharted series vs the real-time rendered scenes is a pretty significant difference if you know where to look. Things like ambient occlusion are also way more pronounced in pre-rendered scenes vs real time cutscenes. I'm not knocking any of these games' graphics. They all look amazing and all excel in their own respects as I've mentioned above.

Also I'm not calling out just those two series. Just mentioning them as you mentioned them. God of War 3 is all in-engine afaik. Another high profile example where the cutscenes were pre-rendered is Halo 3. Halo Reach on the other hand was all real time.

no, it isn't it has prerendered cutscenes as well. you can even watch them seperately

Just some... the majority are realtime.

Sony Santa Monica: “When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-renderd scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just to epic to run real time and thus are recorded videos. This is not the case for the majority of the cutscenes in the game which are mostly running real time. This way you can enjoy the bonus costumes for most of the cutscenes in the game, including those found in the E3 demo!”

http://www.psuni.com/sony-most-god-of-war-iii-cutscenes-will-be-real-time-2663/