By using this site, you agree to our Privacy Policy and our Terms of Use. Close
gekkokamen said:
lestatdark said:
brendude13 said:

Haha April fools!

Oh wait, you're serious? I played up to halfway and couldn't understand what the fuss was about. Button mashing has never been my thing, I can't comprehend why other people would like that type of game either but I guess that is just their preference. The game was just non stop button mashing, the game had no real point and never kept me coming back for more. It far too over the top and just seemed silly. If I ever wanted to touch a button masher I would stick to God of War.

The problem is that Bayonetta isn't a button masher, unless you played it on Very Easy or Easy.

I haven't tried those modes though, but on Normal it was anything but a button masher. If anyone can show me a gracious&glorious fight being won with button mashing I will completely agree with you, but I just don't see that being possible. 

Heck, GOW games, even the first one were much more of button mashers than Bayonetta ever was. And I've beaten every GOW game and the Challenge of the Gods/Titans/Olympus in them.

Not true. Bayonetta is all about "witch time", get the hang of the timing and mash away. Climax mode may not have witch time but it makes up for it in other ways. I think Bayonetta is a very good game, but the whole combat system relies solely on timing you witch time and that's the end of it. On the other hand, there aren't many enemies at the same time on screen, not much variety either and they are all very stupid AI.

Yeah but you can't rely on Witch Time much on the later stages, especially since normal enemies start becoming immune to it, even on normal. 

Witch Time is indeed a major support in the combat but I would rather rely on Dodge Cancelling and Moon of Mahna-Kahlia for counters than Witch Time. 

I don't know about that stupid AI. True, enemies like Affinities, Applaud, Ardor and the lower tier enemies are very dumb and straigthforward, but when you start fighting Joys, Graces, Gracious and so on, the AI gets upped quite a notch to "Why the fuck are you two working in tandem, double tagging me and combo stun locking me >_<".

More enemies on screen doesn't equal more difficulty especially when the numbers are counterbalanced by the ease of the battles. I'd rather have fewer, harder enemies than more, easy enemies.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"