gekkokamen said:
Not true. Bayonetta is all about "witch time", get the hang of the timing and mash away. Climax mode may not have witch time but it makes up for it in other ways. I think Bayonetta is a very good game, but the whole combat system relies solely on timing you witch time and that's the end of it. On the other hand, there aren't many enemies at the same time on screen, not much variety either and they are all very stupid AI. |
Yeah but you can't rely on Witch Time much on the later stages, especially since normal enemies start becoming immune to it, even on normal.
Witch Time is indeed a major support in the combat but I would rather rely on Dodge Cancelling and Moon of Mahna-Kahlia for counters than Witch Time.
I don't know about that stupid AI. True, enemies like Affinities, Applaud, Ardor and the lower tier enemies are very dumb and straigthforward, but when you start fighting Joys, Graces, Gracious and so on, the AI gets upped quite a notch to "Why the fuck are you two working in tandem, double tagging me and combo stun locking me >_<".
More enemies on screen doesn't equal more difficulty especially when the numbers are counterbalanced by the ease of the battles. I'd rather have fewer, harder enemies than more, easy enemies.
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