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TWRoO said:

OR perhaps they could integrate the old functions from L and R [drift and hug i called them] into the nunchuck tilt as well... and there could be some incredible skill involved in using the remote tilt [steering] and the nunchuck tilt together to go round corners faster.

I agree that in games where the primary task is controlling direction (racing, flight combat, jet skiing) two inputs should be combined. In flight combat the nunchuk analog should be the main input but then combined with the nunchuk tilt for high-G climbs, dives and banking. Tilt may not be as accurate as analog in targetting an enemy during approach (see Lair) and the IR may be too accurate (making it an unrealistic twitch-control airplane!).

Actually, save the IR for the nose camera of a guided missile.