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binary solo said:
vlad321 said:
binary solo said:
vlad321 said:
ssj12 said:
vlad321 said:

Aw fucking hell. First no health bars and still with that scrub friendly regenerating health, and now with QTEs? Next thing I know there will be object highlighting.....


single player its all fine, multiplayer needs traditional health bars and melee knifing.

If I end up review this, and it has all this scrubby crap, I will not be friendly.

It's bad for single-player as well. What the hell is the point of you getting shot if you can just lay down behind a chest-high wall and heal up? It's there solely because scrubs can't play the game and they need all the help they can get. It also happens to either remove exploration for health at which point level design turns from bearabel to utter linear crap, or the significance of any NPC medic that is present.

Resistance had a good mix of health bar and regeneration. Still getting all shot up and using some health pack doesn't exactly add any realism to the whole thing, and autoheal doesn't do you too many favours when you're surrounded.

It's not about realism. Otherwise every tme you die in the game it should uninstall itself and delete all the files. Also Autoheal does you plenty of favors. You just have to find a good chest-high wall.

Heavy Rain? Doesn't do what you describe, but if a character is dead, they're dead. Valkyria Chronicles did similar, thought the main characters couldn't be killed off. I think a Heavy Rain or VC approach in a FPS would be pretty interesting. Character dies on a mission, you don't get a do over from a checkpoint. Mission ends in failure, game/story takes a particular direction. Character gets badly shot up, but lives, leads to something different. Mission accomplished with naught but a scratch: a few days R&R and that character is back in action.

Arguably, chugging on a health pack actually makes things easier, as long as you have one. And chest high walls are still your best friend when you're down at <20% health. With autoheal you can make a game a lot harder / make enemies a lot harder to kill. I think autoheal and health bar have their own advantages and disadvantages. It's all about how the developer chooses to use their system, and the player's preference.

Good point. There are situations where both models (health pack/ health regeneration) could make the game easier. Just to take an example, I was playing Bioshock 2 and fighting the Big Sisters. Over the course of the fight, I used up all my health packs while I was still strafing and shooting. If the game was modeled off a health regeneration model, there is no way I would have made it through the fight because there is no button to press that will instantly restore my health while I'm still taking fire.