vlad321 said:
It's not about realism. Otherwise every tme you die in the game it should uninstall itself and delete all the files. Also Autoheal does you plenty of favors. You just have to find a good chest-high wall. |
Heavy Rain? Doesn't do what you describe, but if a character is dead, they're dead. Valkyria Chronicles did similar, thought the main characters couldn't be killed off. I think a Heavy Rain or VC approach in a FPS would be pretty interesting. Character dies on a mission, you don't get a do over from a checkpoint. Mission ends in failure, game/story takes a particular direction. Character gets badly shot up, but lives, leads to something different. Mission accomplished with naught but a scratch: a few days R&R and that character is back in action.
Arguably, chugging on a health pack actually makes things easier, as long as you have one. And chest high walls are still your best friend when you're down at <20% health. With autoheal you can make a game a lot harder / make enemies a lot harder to kill. I think autoheal and health bar have their own advantages and disadvantages. It's all about how the developer chooses to use their system, and the player's preference.
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