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davygee: Yes, Assassin's Creed sold slightly more on the PS3 in Europe, although the 360 version still wins worldwide. This doesn't refute, and actually futher proves, my claim that working on the 360 is both easier and more profitable.

famine: Are you saying the PS2 was easier to develop for than the Xbox? I haven't exactly tried it myself, but every source I've read is saying the opposite. The Xbox kept getting games from American developers, because it was still relatively popular there, and could cater to the tastes of the local customers. It also had a high concentration of PC gamers who were persuaded into an affair with consoles, and traditionally PC stuff like Bioware's RPGs were pretty succesful.

I suppose this point also works for the PS3 in Europe. Not quite as well due to Europe being more heterogenous than the US in gaming taste, and how the PS3 is harder to work with than its competitors, rather than the other way around, but it's still valid to some degree.

Anyway, here's my point about the topic of this thread, hopefully more logically than in my first reply:

Back when the games getting released now started development, the PS3 was certain to have the largest install base in no time. This was a big reason to develop for it, and pretty much the one thing that made everyone ignore how hard the PS2 was to work with. Oupsie, suddenly it's dead last by a clear margin until 2009 at least, and possibly for the rest of it's life. Now that reason no longer exists, developers are still much more familiar with the 360, and there is that funny little console called the Wii that's looking better and better every day. The PS3 is in a weak position for being chosen as the lead platform of multiplats (let alone exclusives), and getting weaker all the time.