Raze said:
Combine that with his need to drop a "fuck off" for sensationalism further promotes the idea that he doesn't believe his product can stand on its own, so he needs to draw the praise from the anti-Nintendo crowd, hoping they'll support him just on that reason alone. It's a pathetic way of going about working in this industry, and he should furthermore realize he's burning a bridge he may someday regret. Unfortunately, this is only one example of rabid fanboyism breaching into the industry. Quite a few devs have outright shunned one company simply because they were a fan of the competition.
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His an independent developer, he can say, do or burn whatever he wants. He has no obligation to suck up to anyone. His points are also solid. Nintendo have demos for only a few titles and even those are only temporary, the system is absolute bullshit and it's one of the reasons they're so far behind with their network.
He also has around six other better platforms to develop for, he'd probably like to release his game on the Wii, but he knows his efforts will be worthless and so like many other 'talented' small developers, he avoids the system like the plague. Why jump through several hoops to be a part of a network that most likely won't help the sales of his game?
I'll also point out that deciding not to work on a system does not mean that developer is a fanboy, these guys aren't forum warriors, they run businesses, make friends and sign contracts within the industry. Nintendo are being difficult to small developers, so those developers will critisize and avoid the platform. Why develop for a publisher who obviously doesn't give a shit about your product, your team or their own system?
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.








