| Mr Khan said: The problem with your argument of utility and cost is that it falls short in the face of the increased utility of PCs and much lower-cost games that exist on PC (though these can't be compared to console games in the cheaper cases, neither can most of the cheapo mobile games be compared to the bread-and-butter handheld games) We're going through the same cycle in the handheld space now as we were in the console space 25 years ago. The question is if the handheld providers themselves provide content compelling enough to make sure the devices don't fall by the wayside when compared to the device with greater utility, but that market is at the same crossroads and most of the same arguments come into play |
The problem with your argument is that PCs and consoles aren't even close to the same thing. PCs are personal devices while consoles are television-based (and therefore, in the living room) devices that occupy central household space. Plus, PCs are notoriously finicky (especially back in the day) and the learning curve of having non-gaming dedicated input, hardware customization, and general tech knowledge was offputting to people.
Handhelds and modern smartphones are almost identical, except for the key fact that people actually carry smartphones with them everywhere and it's actually EASIER to spend money with a smartphone (one click purchases from anywhere). Sure, they're not as good for dedicated gaming but they keep getting better, which in turn will cause less people to care about a dedicated gaming device over the multi-function device they have in their pocket all day.

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