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OriGin said:
twesterm said:
OriGin said:
The problem with this game (though I have not played it so I cannot make final judgement) is the complication.

It's way to complicated for the casual crowd that it is aiming towards (the physics are confusing and annoying and way too realistic for a cutesy platformer even to me as a seasoned gamer).

For a game to be successful with the casual crowd, it needs to have a simple interface and no long drawn out system to create levels.


Actually, a casual game does not always be simple. Madden is one of the most casual games out there yet it also has the most complicated control scheme of any game out there. You have a completely different control scheme for passing, running, offensive tackling, defensive tackling, rushing, kicking, and I'm sure there are more. Each one of those control schemes uses every button on the controller and it's insane for even the most hardcore of games.


Yeah, but that's madden and it's casual because it's a sports game.

In Europe and Australia, Fifa is simple as cake and is popular as hell because it's casual.

For the type of game that it is it way too complex for a casual audience.

That is what I mean.

A great example is Super Mario Sunshine, the controls became much more complicated in that game and it turned away a large amount of casual gamers.


 Fine, then there's also NCAA, whatever the NBA game is, and the hockey game all have pretty complicated controls.

Also, Sunshines controls weren't that complicated and the controls weren't what turned people off to that game.  The reason that game gets a lot of flak is because it wasn't a traditional Mario game.

And even Mario was complex, the fact Madden and all those other sports games are uber casual, have uber complicated control schemes, and are uber popular amongst the casuals completely disproves your theory.