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I thought it already did this?

How much memory and gpu cycles does it take though?

If it takes up 5ms per frame of the gpu that would suggest 15% time of the gpu is spent on recognition plus overhead from the schedular and swapping data in/out.

They say it is at least one order of magnitude faster then existing approaches. Which means the existing approach an order of magnitude less from 200fps, so runs at less then 20 fps? really?