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I know a lot of old Playstation fans may not like this, but the majority of the "Best" Playstation games were highly praised for their cinematic cut-scenes and not for their deep or interesting gameplay; and in other games the gameplay elements were designed around the restrictions introduced to make the game look good. The classic example of this is (probably) Resident Evil where the 'heel-turning' gameplay mechanic was developed because the game used pre-rendered backgrounds; and it was only after several of these kinds of games were developed before the mechanic was being used to build tension in the game.

I loved the Resident Evil games, but it wasn't until the Gamecube games that they were actually well executed games.