osamanobama said:
i never said it was only ign, as i have admitted many times (man you and Nsanity arent to good a ready my posts) there are about 6 sites that say it is the best. and there isnt anything significant that crysis is running real time that GOW, KZ's, and UC2 arent. (on a side note, the helicopter crashing into the building was really amazing, unfortunately the fps dropped a ton when it did it.) also the AI in crysis are idiots (i didnt really bother me, because i had fun at how comical it was, not joking, i didnt care to much) there were many times they would just run into wall, corners, run away. other time they literally didnt act like i was standing right in front of them. i would throw objects at them and they would just stand there doing nothing. sometimes they would do nothing, but over their radios, they would say were i was at (which was right in front of them). sure they had a more than usual open shooter that looked on par as more Linear (still not as linear as most games) UC2, KZ's, and GOW, but they did it at the expense of performance, which LOT and DF, and I have gone into great depths about. games like Killzone look look better and realler than real life if they wanted to, but if it meant its 10fps, and pop in every time you sprint, and tons of screens tearing (not at all saying this is what crysis does) then does it really matter, would it be the console graphics king then? i think not also DF said Crysis not only doesnt use real 3D, but its also inferior to motorstorm and KZ(which use real stereoscopy) |
Who cares if something is real 3d or not. If the 3d looks better isnt that what matters?????
Also KZ3, UC2 and GOW3 all do not have full realtime lighting. They dont. Nor do they have full realtime shadows. Again realtime physics do not apply to every object in KZ3, UC2 or GOW3 either. Couple that with Crysis 2 at it's biggest ponts at least 2 to 3 times the size if not more in play space area than any of those games and any Console game pitted against Crysis 2 looks pretty pointless.
I would love to see Crytek make a game with levels as small as KZ3's or UC2's and see just how much the textures etc would be upped. It would be huge.
All in all, When you playthrough Crysis 2 and you come up over a cliff edge only to find that everything you see before you is actual game play space that you are seriously impressed.
I love the way the first achievement you get on Crysis 2 is named "can it run Crysis". Says everything any gamer needs to know.
The first console game to be fully realtime. No smoke and mirrors. Just like Crytek critised the other devs in the console business for so far this gen. Smoke and mirror tactics. Which will never allow them to create fully fledged big play areas like seen in Crysis 2. The bigger you go, the more obvious things like Global illumination etc are to see if it's there or not.