We wouldn't need skippable cutscenes if the story writing and acting weren't so bad, and the cutscenes weren't either rendered in engine highlighting all the short comings or consist of badly compressed fmv of pre-rendered in engine scenes.
There used to be a time when cut scenes were a reward to watch, showing what might be capable in the next generation. This generation only ff13 and white knight chronicles blew me away with their cut scene quality. (sadly still not because of the acting)
Why bother having a story at all if you do it like Killzone 3 or Gears 2.







