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Lostplanet22 said:

But that was because they couldn't fuck it up that badly.. The books were written on what did in the games...but even then...and that made me really sad...When you play Halo 2 you have this amazing Covenant species war...It was not only the Elite..But also the Hunters joining the Elites and half of the Grunts aswell...Only the Jackals/Brutes stayed with prophets (not sure what the Drones did) and then you play Halo 3 and everything is like nothing happened...The elites stepped out of it that is all...  Halo 2's story was really great and I even loved to play as the arbiter..


I see what you mean but Bungie purposely kept alot of that stuff less in the forefront so as not to alienate the casual player who would get confused by too much story.  They still layered TONS of backstory and deeper plots into the game for the hardcore who go looking such as the Terminals in Halo 3 and the Data Pads in Halo Reach.  In fact the Terminals in Halo 3 are arguably some of the deepest plot elements in all of Halo fiction such as the fact that Mendicate Bias actually is the one who saved Master Chief on the Ark and allowed him to escape.  And that was directly fron Bungie's writers not the novelists.

And the reason that other racers weren't removed from combat due to the Schism in Halo 3 is to keep gameplay fresh.  It would've sucked if there would have been way less grunts to fight and no epic Hunter battles.