Nsanity said:
lol wut http://www.youtube.com/watch?v=O0AKpxmWtCo http://www.youtube.com/watch?v=EI7nSosn3Go http://www.youtube.com/watch?v=1gdtjJJ6_so&feature=related |
You didn't read what I wrote. The progression is incredibly linear. I have one path to go down to reach the next objective, the path is wide, but it isn't completely open and this allows for plenty of gameplay diversity, but it's not like I can get to the objective from ten different routes or have ten different ways to get there. Halo: Reach is like Bioshock, except the areas are bigger, but far less detailed. Your acting as if the game is like Far Cry 2 or the original Crysis, when it's realistically far more linear. Killzone 3 doesn't have areas as big, but it's not a corridor shooter and some of the levels are fairly open (jet pack levels), but it does look far better and have more detail in it's environments.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.