By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nsanity said:
Doobie_wop said:

Still have to wait for my copy, I was gonna pick it up on 360, but I guess the PS3 version should be fine and it looks better on my shelf. 

I also wrote in another thread about how Crysis 2 could easily out do Killzone 3 in my final playthrough, but even if the game is amazing, it's not going to win strictly based on how it performs. Dropping to 15 FPS is pretty bad and is in no way a small thing, the texture pop in, screen tearing and the dumb AI that I noticed on the video I watched only seal the deal. The game may be more fun though, so we will see.

Crytek have done a better job than I thought they would, but the game reeks of PC port, which means it's going to be like Metro 2033 and look great, but everything else about it is going to fall a bit short. Codename Kingdoms is going to be a whole different story, it's going to be specifically optimized for the 360 and I'm sure they'll be able to iron out all those performance issues and still deliver great visuals.

Also, to Nsanity, you've obviously never played any of the PS3 games that people keep mentioning and I'd just like to point out that Killzone 3 isn't as closed off as you'd like to think and the AI in the game is very good. You bring up linearity so that your argument for Halo: Reach being significant in any way in terms of technical performance can hold water, but I played Reach and that game was just as linear, the difference was that it gave you a wide open space of rubble and flat textures, instead of a smaller amount of space that blows you away at every corner. Reach has non-linear gameplay, but the level design and progression is still extremely linear. Halo: Reach is not S.T.A.L.K.E.R., Far Cry 2 or Borderlands, it's a lot more like Bioshock or The Darkness. 

lol wut

http://www.youtube.com/watch?v=O0AKpxmWtCo

http://www.youtube.com/watch?v=EI7nSosn3Go

http://www.youtube.com/watch?v=1gdtjJJ6_so&feature=related

http://www.youtube.com/watch?v=cBiqZzpbzsk&feature=related

http://www.youtube.com/watch?v=FTQwXVgNHLo&feature=related

You didn't read what I wrote. The progression is incredibly linear. I have one path to go down to reach the next objective, the path is wide, but it isn't completely open and this allows for plenty of gameplay diversity, but it's not like I can get to the objective from ten different routes or have ten different ways to get there. Halo: Reach is like Bioshock, except the areas are bigger, but far less detailed. Your acting as if the game is like Far Cry 2 or the original Crysis, when it's realistically far more linear. Killzone 3 doesn't have areas as big, but it's not a corridor shooter and some of the levels are fairly open (jet pack levels), but it does look far better and have more detail in it's environments.  



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752