| mantlepiecek said: http://www.eurogamer.net/articles/digitalfoundry-crysis2-face-off The PS3 version maintains its frame rate throughout the whole game perfectly even though its lower than the 360 version. The 360 version however has frame-rate going below 20 fps in some scenes. What this means is that the PS3 version operates more consistently then the 360 version, but the 360 version seems to hit 30 fps a lot more. There is no screen tearing visible on either consoles. Which is why he seemed to think that either versions are equally good. |
Did we read the same article? Do I see objects that you are pulling out of the air?
Let me quote from the article for you,
There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches; especially outside of combat scenarios, the game just seems to run that much more smoothly. However, there are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable - a variable 15-20FPS update in an intense fire-fight is hugely disorientating, and this makes Crysis 2 one of the most inconsistent performers released in recent times.
In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas....
On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.
I did not read "equally good" between both versions in the ARTICLE! You should definitely re-read because something is clouding your point of view and I can smell that shit a mile off. It don't smell good.







