"Indeed, other elements of the visual make-up of the game do their job in helping to bridge the difference. For example, check out this shot: texture filtering on the tarmac looks better on the PS3 - base resolution isn't always the paramount element in image quality, something we touched upon in the Alan Wake sub-HD debate."
The reality is that Crytek has done an impressive job in matching the engine spec across both platforms, and even where its own config files suggest substantial differences (for example in the rendering of water effects, where the PS3 setting seems to dominate 360's),
"The implementation of shadow on the two versions also exhibits some interesting, though minor, differences. Again, there seems to be an off-set issue on the PS3 version which occasionally sees sections of some shadows disappear back the artwork (something we saw on the Xbox 360 of Final Fantasy XIII), however, close up, it's clear that shadows are somewhat more blocky and unattractive on the Microsoft console."
"While the engine analysis based on like-for-like footage suggests an advantage to the Xbox 360 version of Crysis 2, as we can see in these extensive tests, performance can be very, very variable and the small variations in frame-rate we see previously give way to some much bigger differences, depending on the level of action on-screen. The unavoidable conclusion we came to is that when frame-rate does crash in those affected areas, it's actually Crysis 2 on PS3 that holds up better."
see how the hell can anyone claim my console version wins? it seems like if ps3 does a better job in one area 360 backfires by doing better in the other area.







