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vlad321 said:
CGI-Quality said:
SvennoJ said:

Can we stop with the graphics for a moment.

I would like to know how the story is, the characters and the variety in level design. All I could find so far is that aliens invade and you're working your way to central park. It's put me off from buying the game atm. Everything is about the graphics and the gunplay. Is it a 10 hour trudge through an urban setting or are there any surprises?  (other then sewers)

The story is engaging enough to be interesting. It's not your standard FPS, you can pick up (and throw) items, stealth kill in invincibility (cloak), and being able to jump high is reminiscent of Halo, but has it's own twist that's really fun to use. The character designs get a tad repetitive, but the level design is some of the best in the biz (arguably, the best).

It has plenty of surprises, don't worry. It offers much more than a drool fest!


Lies and flaseties. Maybe you mean "the biz" that has become the standard since 2005, which basically means utter shit and uninspired level dseign. However as far games from all times go the level design is pretty poor. The game still feels too linear, and to date the beginning of Crysis 1 is the closest any Crysis has come to an engaging, and truly epic level design, solely because of the many different paths through a level. Then it went down the shitter super fast in the last 5-ish chapters, but that's why Crysis is considered such a mediocre game. From what I gathered from my brief time with this game, the game world is smaller so you have a lot less options of roaming. You have the ability to approach certain situations in different manners, but the level itself is pretty much a friken line from point A to point B.

Now don't get me wrong, it's not quite on the level of crappy design that is CoD but it's not even within sight of "the best in the biz." When you go through a level/chapter/w.e 3 times, and you can make it so you never see the same path through it in each playthrough, you know that's good open level design. As far as actual linear designs go though, the best ones are where you don't know where you are going and the game doesn't hold your hand through it like you are a clinically retarded person, like in HL2.

You might as well stop gaming.